MapTool 1.12
Changes that are planned for MapTool 1.12
New Features / Enhancements
Vision Improvements
Improvements to visibility calculation for large and complex geometry Allow darkness to affect Day vision Light area calculation speed increase for many lights Allow tokens to carry Hill and Pit VBL, just as they can carry Wall VBL Improve darkness rendering Improve rendering for sharp internal angles Implement a sweeping algorithm for calculating visibility
Edit Token Dialog VBL/MBL Improvements
- GitHub Issue:
- #3360
Edit Token dialog updates for token VBL/MBL
Implement Drag and Drop for Add-Ons
- GitHub Issue:
- #3453
GMs can now drag and drop add-ons (.mtlib) files into MapTool to add or replace Add-Ons.
Move from Hessian to Protobuf
- GitHub Issue:
- #3254
Move from Hessian to Protobuf for client/server communication to facilitate better security and interoperability
Macro Commands to determine if running on server
- GitHub Issue:
- #3465
Adds macro functions for determining if running on server or not
Bug Fixes
UVTT import fixes
- GitHub Issue:
- #3440
Vision broken on clients when a UVTT map is imported after server start
Unable to join servers with certain tokens present.
- GitHub Issue:
- #3436
After starting a server with certain tokens present, players are unable to join the server and are met with a black screen saying "Loading Campaign".
Misc
Grid color resets after Server start Connected players can't turn off tools in full screen mode --pointermap CSS does not permit whitespace Addons - Inconsistent onInit Functionality Fix for Using addons wont allow players to connect Fixes bug where player.getName() fails for player on the server if player database is not being used